lht981086 發表於 3-1-2013 11:59:34

AOFE 除左更新左種族外仲同AOC 有咩分別?

AOFE 除左更新左種族外仲同AOC 有咩分別?

wronglysign2 發表於 3-1-2013 17:03:12

原有種族有修正
多左獵狗玩法有唔同
仲有好多好多唔能夠詳列

手田水口廿卜 發表於 4-1-2013 11:24:47

以及還有作劇方便了

hphpphph 發表於 4-1-2013 18:33:36

電腦玩家難D:Q

[S]【YU】 發表於 5-1-2013 11:54:22

http://www.forgottenempires.net/features/changelog

All civs[*]Cartography is free to research, requires a market.[*]Cavalry Archers cost -5 gold[*]Palisade walls take +1 second to build[*]Stone walls take +3 seconds to build[*]Capped Rams garrison 5 units (from 4)[*]Fireships +20 HP[*]Demolition ships +10 HP[*]Building HP reduced in Dark and Feudal Age[*]Long swordmen +5 HP[*]Long swordmen (and up) +2 attack vs eagles[*]Long swordmen (and up) +1 hidden armor vs buildings[*]Trade cogs generate +10% gold[*]Monks holding relics suffer from anti-monk damage too now[*]Town Patrol costs -100 gold (300 food, 100 gold)[*]Murder holes costs -100 stone[*]Trebuchets can attack trees a lot better now[*]Onagers can kill trees[*]Outposts cost -5 stone[*]Petards cost -15 food (65 food, 20 gold)[*]Spear-line +2 attack vs camels[*]Stone walls -50% HP in feudal age[*]Fervor fixed (never worked in AoC)[*]Chemistry affects Castles and Town Centers[*]Heavy Camel upgrade -20 secs research time[*]Castles +1 LOS (range bug)[*]Villagers can be garrisoned inside ramsAztecs[*]Free loom removed[*]Start with +50 gold[*]Jaguar warriors +1 pierce armorBritons[*]Get Cannon Galleons[*]Longbowman creation time -1 sec[*]Receive Heavy ScorpionsByzantinesCelts[*]Furor Celtica gives siege units +40% HPChinese[*]Town Center LOS +5 (moved from Teutons)Franks[*]Foragers work +25% faster[*]Get squires[*]Throwing Axeman (non-elite) missile delay -2 (from 12 to 10, elite stays at 8)[*]Elite Throwing Axeman research cost -100 goldGoths[*]Treadmill crane removedHuns[*]Cannon Galleons removed[*]Huns cavalry archers cost -15% and -25% (castle and imp) -> reduced from -25% and -30%[*]Treadmill crane removed[*]Stone walls removed[*]Tarkan (non-elite) +10 HPJapanese[*]Get bloodlinesKoreans[*]Turtle Boats -10% cheaper (180 wood, 180 gold)[*]War Wagon creation time decreased from 25 to 21 seconds[*]Fortifications (walls, towers, castles) built 25% faster[*]Team Bonus changed: Mangonels & Onagers minimum range reducedMayans[*]Base cost for Plumed archers increased to 50g, 50wMongols[*]Elite Cannon Galleons removed[*]Mangudai Siege bonus limited to Rams[*]Mangudai (non-elite) delay -50% (from 10 to 5)PersiansSaracens[*]Market costs -75 woodSpanish[*]Missionaries affected by BloodlinesTeutons[*]Town Center LOS restored to normal (moved to Chinese)[*]Town Center garrison +10 units, maximum arrows +5[*]Town Center +2 attack removed[*]Teutonic Knight (non-elite) +10 HP[*]Team bonus fixed (didn’t work automatically in AoC)Turks[*]Elite janissaries are now affected by the Turkish teambonusVikings[*]Team Bonus: Docks -15% cheaper (rather than -25%) (Docks cost 128 wood instead of 113 wood)[*]Viking ship cost now staggered per age: 10% cheaper in Feudal (81w-27g), 15% in Castle (76-25), 20% in Imperial (72-24)[*]Get treadmill crane[*]Berserk (non-elite) +4 HP[*]Longboats wood cost same as galleysNew Techs[*]Eagle Warrior (450 food, 300 gold): Upgrades Eagle Scouts to Eagle Warriors (+1 PA, +5HP, -3 secs creation time)[*]Gillnets (300w, 200f): +15% speed for fishing ships[*]Hunting Dogs (40 food, 25 wood): Food from hunt and shore fish is gathered +25% fasterRandom Map ChangesGeneral Changes[*]Deer variance removed, each player has 4 deer at more or less the same distance from TC[*]Fish density improved: fish appear at more regular intervals thus reducing chances of unlucky dock placementArchipelago[*]Bonus islands appear in the centre[*]Gold distance variance reducedArena[*]Relics can no longer appear stuck in walls[*]Wall distance variance removed, distance set to 20Baltic[*]Larger base size, preventing players to be too close to water[*]Wolves removedBlack Forest[*]Forests remade to prevent the occurrence of bubbles in which resources and relics often got stuck[*]Larger base size[*]Gold and stone distribution balanced[*]Relic distribution balancedCoastal[*]Larger base size for playersCrater Lake[*]Larger base size[*]Gold moved slightly further[*]Central island’s position improvedFortress[*]Fish removedGhost Lake[*]Inland sea rounded[*]Bonus sheep scattered around more evenlyGold Rush[*]Central gold mines’ position improvedHighland[*]Variance on distance of extra boar and sheep reducedIslands[*]Bonus islands appear in the centre[*]Larger base size to prevent noodle-shaped islandsMediterranean[*]Central sea rounded[*]Larger base size, prevents players from being too close to water[*]Wolves removedMigration[*]Sheep and deer distance variance improved, 2 sheep appear very close to TC[*]Wood distribution improved[*]Distance of gold mine improved[*]Gold and stone no longer appear on the shores of mainlandOasis[*]Forest enlarged, same distance from TC for everyoneRivers[*]Water edges remade: 50% water covers all edges of the map, 50% none[*]Bonus islands appear in the centreSalt Marsh[*]Map remade from scratch, a ring of water with shallows appears in the middleScandinavia[*]Ice patches are broken into smaller pieces and scattered around more evenlyYucatan[*]Boar variance removed
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